16,609 research outputs found

    Longing for Loving

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    Laser Doppler velocity simulator

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    A method and apparatus for inducing a Doppler frequency shift in a reference beam laser velocimeter light beam to simulate target velocity are described. The light beam is passed through a rotating refractive transparent block positioned between two reference points along the beam which results in a continuous change in the light beam optical path length between the reference points according to a known function. The velocity indicated by the laser velocimeter is compared to the known simulated velocity function for velocimeter testing and calibration

    Visual alignment aid

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    Device consists of beam-splitter cube and two 90 deg prisms cemented together. Various components can be made as two pieces, eliminating seams, except beam-splitter diagonal

    Dual-band ridged waveguide

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    Waveguide-in-waveguide technique involves routing two waveguides through same passageway. Smaller waveguide can be soft or silver soldered inside X-band waveguide to form single ridge guide and to propagate frequencies at C-band

    Holographic direct-vision spectroscope

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    Spectroscope incorporates two prisms combined with holographic grating as dispersing element. This provides high dispersion with selective undeviated wavelength. Prisms with different indices of refraction and/or angles for construction and reconstruction may be used. Also, different prisms for input and output may be used

    The 16-foot transonic tunnel laser velocimeter system

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    The Langley 16-foot transonic wind tunnel is described. The system configuration, optical layout, laser color separator, optical receiver, and tunnel window are discussed

    Analysis of texture and connected-component contours for the automatic identification of writers

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    Recent advances in "off-line" writer identification allow for new applications in handwritten text retrieval from archives of scanned historical documents. This paper describes new algorithms for forensic or historical writer identification, using the contours of fragmented connected-components in free-style handwriting. The writer is considered to be characterized by a stochastic pattern generator, producing a family of character fragments (fraglets). Using a codebook of such fraglets from an independent training set, the probability distribution of fraglet contours was computed for an independent test set. Results revealed a high sensitivity of the fraglet histogram in identifying individual writers on the basis of a paragraph of text. Large-scale experiments on the optimal size of Kohonen maps of fraglet contours were performed, showing usable classification rates within a non-critical range of Kohonen map dimensions. The proposed automatic approach bridges the gap between image-statistics approaches and purely knowledge-based manual character-based methods

    Service oriented interactive media (SOIM) engines enabled by optimized resource sharing

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    In the same way as cloud computing, Software as a Service (SaaS) and Content Centric Networking (CCN) triggered a new class of software architectures fundamentally different from traditional desktop software, service oriented networking (SON) suggests a new class of media engine technologies, which we call Service Oriented Interactive Media (SOIM) engines. This includes a new approach for game engines and more generally interactive media engines for entertainment, training, educational and dashboard applications. Porting traditional game engines and interactive media engines to the cloud without fundamentally changing the architecture, as done frequently, can enable already various advantages of cloud computing for such kinds of applications, for example simple and transparent upgrading of content and unified user experience on all end-user devices. This paper discusses a new architecture for game engines and interactive media engines fundamentally designed for cloud and SON. Main advantages of SOIM engines are significantly higher resource efficiency, leading to a fraction of cloud hosting costs. SOIM engines achieve these benefits by multilayered data sharing, efficiently handling many input and output channels for video, audio, and 3D world synchronization, and smart user session and session slot management. Architecture and results of a prototype implementation of a SOIM engine are discussed

    Multi-field modelling and simulation of large deformation ductile fracture

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    In the present contribution we focus on a phase-field approach to ductile fracture applied to large deformation contact problems. Phase-field approaches to fracture allow for an efficient numerical investigation of complex three-dimensional fracture problems, as they arise in contact and impact situations. To account for large deformations the underlying formulation is based on a multiplicative decomposition of the deformation gradient into an elastic and plastic part. Moreover, we make use of a fourth-order crack regularization combined with gradient plasticity. Eventually, a demonstrative example shows the capability of the proposed framework
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